Gaming Realms reported a 21% year-over-year drop in pre-tax profit for the first half, while noting continued growth in its content licensing business. For West Virginia readers, the company said FanDuel in West Virginia is among its operator partners, though no West Virginia-specific product change or launch was reported.
First-half profit and revenue both declined
For the six months through June 30, Gaming Realms posted pre-tax profit of £3.4 million, down from £4.2 million a year earlier. Revenue fell 3% to £15.5 million.
The company said brand licensing sales dropped 71% to £0.7 million, while social publishing revenue declined 9% to £1.7 million. Adjusted EBITDA also fell 12% to £6.6 million.
CEO Mark Segal said the results reflected continued execution of the company’s strategy and early benefits from increased investment in content and platform capability made in the second half of 2025.
Content licensing grew as operator roster expanded
Despite the overall revenue dip, content licensing revenue increased 12% to £13 million. Gaming Realms also said unique players in that segment rose 88%.
The supplier added 22 operator partners, up from 19 a year earlier. Operators named by the company included FanDuel in West Virginia, Resorts in Pennsylvania, Kaizen in Peru, William Hill in Spain, Entain in Portugal, and Betway and SportyBet in Africa.
Gaming Realms released 11 new games in the half, including eight Slingo titles and three from Lucky Lunar. It also added five more third-party slots, bringing its distributed third-party catalogue to 28.
What West Virginia readers should watch
The clearest West Virginia tie in the update is Gaming Realms’ inclusion of FanDuel in West Virginia among its operator partners. The company did not report any state-specific revenue figures, rollout details, or access changes for West Virginia players.
Looking ahead, Gaming Realms said it is now live in 34 regulated markets following post-period launches in Alberta, Canada, and Buenos Aires Province, Argentina. Segal also said the UK business grew revenue despite the near-doubling of Remote Gaming Duty, and the company expects its recent investment to support a higher volume of game releases in the second half.
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Source: As reported by feliciae.